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First-Person Squad Advance Through a Ruined City

3D animation · Seedance 2.5 · Build Fast with AI ·

A very short prompt asking for a continuous 30-second first-person shooter sequence at night in a war-torn city. It states only the setting, the viewpoint and the squad; everything else is left to the model.

Preview frame of the original video: First-Person Squad Advance Through a Ruined City

Prompt

Create a continuous 30-second cinematic AAA military first-person shooter game sequence set in a war-torn urban city at night. A modern special forces soldier in full tactical gear advances through the destroyed city with an assault rifle in hand, accompanied by squad members moving tactically behind him.

Shot breakdown

Subject
A special-forces soldier in tactical gear with an assault rifle, followed by squad members, in a destroyed urban area.
Action
The soldier advances through the ruins while teammates move tactically behind him; no specific events are scripted.
Camera
Continuous first-person game view with no cuts, as the prompt asks for a single unbroken sequence.
Style
AAA military game look at night, with ruined buildings as the backdrop.
Sound
No sound direction; the model will add ambient audio.

Recommended settings

Model
Seedance 2.5
Duration
30 s
Aspect ratio
16:9
Resolution
1080p

Make it yours

  • Because nothing is scripted, add two or three beats with time codes, such as 0-10s advance, 10-20s contact, 20-30s breach, to get a real arc.
  • Add one lighting line (for example 'fires and distant flares as the only light') to keep the night scene readable rather than uniformly dark.
  • If the 30 seconds drift, cut duration to 15; the single-sentence structure still works at that length.

Source and license

Original post
View on X
License
CC BY 4.0
Changes
Makernice added the summary, breakdown, recommended settings and tips, and removed lines with links or @mentions, hashtag-only lines and thread replies from the post. The remaining prompt wording is unchanged.

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