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Neon Rooftop Naginata Fight and Leap

Wuxia · Seedance 2.5 · Magnific ·

A four-shot, 30-second prompt where each shot carries its own duration and camera move (truckLeft, pushIn, orbitLeft, craneDown). It shows how to script a full micro-story with named camera moves and a total that matches the clip length.

Preview frame of the original video: Neon Rooftop Naginata Fight and Leap

Prompt

[Shot 1 — 6s, truckLeft] AAA game concept art painterly realistic style, not anime. The young urban warrior walks calmly across a dark, rain-slicked rooftop at night, neon cyan and red city lights reflecting in puddles, wind gently moving her hair and jacket, atmospheric fog, tranquil mood, cinematic wide shot. [Shot 2 — 5s, pushIn] A distant red alarm light suddenly flares and pulses across the night skyline. She stops walking, turns her head sharply toward it, eyes narrowing with focus, grabbing the handle of her weapon on her back, tension rising, dramatic rim lighting. [Shot 3 — 9s, orbitLeft] Three armored enemy silhouettes emerge from the shadows blocking her path on the rooftop. She unsheathes her foldable naginata weapon in one fluid motion and engages in a fast intense melee fight, dodging an attack, parrying a strike with sparks flying, spinning to strike one enemy down, dynamic combat choreography, dramatic neon backlighting, motion blur on fast strikes. [Shot 4 — 10s, craneDown] She finishes off the last enemy with a decisive strike sending him sprawling, then sprints and leaps off the rooftop edge into the void between towering neon-lit skyscrapers, landing with powerful impact on the far rooftop, rising into a heroic silhouette pose backlit by the glowing cityscape, jacket billowing in the wind, epic triumphant mood, cinematic hero shot.

Shot breakdown

Subject
A young urban warrior with a foldable naginata and a jacket, plus three armored enemy silhouettes, in a painterly AAA concept-art look.
Action
She walks calmly, reacts to a red alarm light, fights three enemies with parries and sparks, then leaps off the roof and lands in a hero pose.
Camera
Shot 1 is 6s truckLeft, shot 2 is 5s pushIn, shot 3 is 9s orbitLeft, shot 4 is 10s craneDown; durations add up to 30 seconds.
Style
Painterly realistic game concept art, not anime; rain-slicked rooftop, cyan and red neon, fog and rim lighting.
Sound
No sound direction; the model will add ambient audio such as rain and weapon clashes.

Recommended settings

Model
Seedance 2.5
Duration
30 s
Aspect ratio
16:9
Resolution
1080p

Make it yours

  • The shot durations sum to 30; if you shorten the clip, cut shot 1 first and re-balance the rest so they still add up to your duration.
  • Keep the 'not anime' phrase next to the style words; without it the painterly look can drift to cel-shading.
  • The camera labels like orbitLeft work as plain verbs; write 'camera orbits left' for the same effect on any model.

Source and license

Author
Magnific
Original post
View on X
License
CC BY 4.0
Changes
Makernice added the summary, breakdown, recommended settings and tips, and removed lines with links or @mentions, hashtag-only lines and thread replies from the post. The remaining prompt wording is unchanged.

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