精灵公主闪现斩杀兽人战场长镜头
武侠 · Seedance 2.5 · Simply Ray ·
一条20秒的奇幻长镜头打斗提示词,对闪现瞬移、每次只对付一个对手的剑招和逐步加快的节奏都有严格规定,整段文字里写「不许出现什么」和「要出现什么」一样多。
创建一个 20 秒的电影感奇幻动作序列,画幅为 16:9,具有照片级真实的实拍质感、明亮的自然日光、清晰的 HDR 细节,以及单一连续的手持摄影机镜头。一位高挑的精灵战士公主,拥有铂金金发、苍白带雀斑的皮肤、尖耳朵、冰蓝色眼睛、精致的银色王冠和优雅的银色战甲,手持一把长剑,在一片废墟战场中奋力厮杀。她的外观从头到尾必须完全一致。大约二十四名独立设计的绿皮兽人战士会从环境中的不同位置一个接一个地向她发起攻击,每个都携带不同武器并穿着明显不同的盔甲,确保没有任何重复感。每个敌人都不应只是站着等待,而是必须冲锋、防御、闪避、格挡或尝试反击。公主通过一种魔法闪现能力在对手之间移动:一道短暂的银白色爆闪包围她,她完全消失,摄影机继续在可见的战场中物理移动,随后另一道小爆闪在她靠近下一名攻击者的位置显现出她,且她已经摆好出击姿势。绝不要展示她在这些点位之间的移动过程。让摄影机始终贴近动作,自然地跟随、环绕、后退、降低、升高,并在瓦砾间穿行,且不能有剪辑、突然重置、甩镜或不可能的镜头跳跃。她的剑斗动作应持续变化,包括强力斜劈、横向反击、上挑斩、过顶攻击、直接突刺、反手斩、旋转收尾、格挡以及快速闪避式攻击,且不要出现明显重复的连续动作。每一次交锋都必须只涉及一个对手,剑刃碰撞要清晰可辨,并且该敌人必须在镜头转向下一位之前倒下;任何单次攻击都不能同时击败多个敌人。开始时镜头稍微拉远,随着节奏加快逐渐靠近,最后几秒要成为最快、最激烈的部分。最后一名对手是一名身披重甲的巨大兽人指挥官,手持沉重的砍刀。他猛烈挥击,她险险躲过,并在一道明亮的银色闪光中消失,随后出现在他身后,干净利落地完成一次过顶终结斩击,令他倒地。结尾时,公主站在被击败的战士之间,尘土与散落的布料在她周围缓缓落定。全程保持面部、盔甲、头发、剑刃、碎石、粒子和环境纹理极其清晰,不要有运动模糊。使用逼真的剑击声、盔甲碰撞声、脚步声、魔法闪光爆裂声、每个敌人的独立反应、战场环境音,以及逐渐增强的电影配乐打击乐;不要有对白、字幕、说明文字、重复角色、变形的身体结构、多余肢体、虚焦、隐藏剪辑、镜头传送或夜景照明。
译文来自来源仓库,原文附在下方。
原文(英文)
Create a 20-second cinematic fantasy action sequence in 16:9 with photorealistic live-action quality, bright natural daylight, sharp HDR detail, and one continuous handheld camera shot. A tall elven warrior princess with platinum-blonde hair, pale freckled skin, pointed ears, icy blue eyes, a delicate silver crown, and elegant silver battle armor fights her way through a ruined battlefield using a single longsword. Keep her appearance completely consistent from beginning to end. Around twenty-four individually designed green-skinned orc warriors attack her one after another from different parts of the environment, each carrying different weapons and wearing noticeably different armor so none of them feel duplicated. Instead of standing around waiting, every enemy should charge, defend, dodge, block, or attempt a counterattack. The princess moves between opponents through a magical blink ability: a brief silver-white burst surrounds her, she disappears completely, the camera keeps physically moving through the visible battlefield, and another small burst reveals her near the next attacker already positioned to strike. Never show her traveling between those points. Keep the camera close to the action, naturally following, circling, backing away, lowering, rising, and moving around rubble without cuts, sudden resets, whip pans, or impossible camera jumps. Her sword fighting should constantly change between powerful diagonal cuts, horizontal counters, rising slashes, overhead attacks, direct thrusts, reverse cuts, spinning finishes, parries, and quick evasive strikes, with no obvious repeated move back-to-back. Each exchange must involve only one opponent, with a clearly readable sword impact and that enemy falling before attention shifts to the next one; no single attack should defeat several enemies at once. Begin slightly wider as she enters the battlefield, gradually bring the camera closer as the pace increases, and make the final few seconds the fastest and most intense. The last opponent is a huge armored orc commander carrying a heavy cleaver. He swings aggressively, she narrowly avoids it and disappears in a bright silver flash, then reappears behind him and delivers one clean overhead finishing strike before he collapses. End with the princess standing among the defeated warriors as dust and loose fabric settle around her. Keep faces, armor, hair, sword edges, debris, particles, and environmental textures extremely crisp throughout with no motion blur. Use realistic sword sounds, armor impacts, footsteps, magical flash cracks, individual enemy reactions, battlefield ambience, and rising cinematic percussion, with no dialogue, captions, subtitles, duplicated characters, morphing anatomy, extra limbs, soft focus, hidden edits, camera teleportation, or night lighting.
分镜拆解
- 主体
- 一位铂金色长发的精灵公主,银色铠甲、手持长剑,对手是约24个各自设计的兽人和最后持巨刃的指挥官。
- 动作
- 她以银色闪光在敌人之间闪现,逐个击败,最后一击解决指挥官。
- 镜头
- 一个连续手持长镜头,从较宽逐渐拉近,不允许剪切、甩镜或镜头瞬移。
- 风格
- 写实白天光线,锐利HDR,细节清晰,不要动态模糊。
- 声音
- 剑击声、铠甲撞击声、脚步声、魔法闪光爆裂声和渐强的打击乐,无对白。
推荐参数
- 模型
- Seedance 2.5
- 时长
- 20 秒
- 画幅
- 16:9
- 分辨率
- 1080p
改成你自己的
- 提示词把时长定为20秒;想缩短就把兽人数量从约24个降到8个,保留指挥官收尾。
- 「不显示她在两点间移动」这条是闪现成立的关键,修改时原样保留。
- 如果快动作里脸部糊掉,就把24个兽人改成3到4种不同类型的敌人。
来源与许可
更多武侠提示词
水墨剑客环绕运镜短片
15 秒武侠水墨片段,写成五个 3 秒的段落,每段分别有镜头、画面、特效三行。运镜用「度每秒」量化,适合作为旋转镜头的模板。
Seedance 2.0
西装男在商场里对战蒙面刺客
单段式动作概述,给的是情节弧线而不是镜头清单:悠闲逛街、遭遇袭击、三个商场区域、胜利后离开。
Seedance 2.5
日本道场里初学者上课的自拍 vlog
20 秒的手持手机 vlog,按时间码分段:走向木质道场、换上训练服、笨拙地做第一个站姿,再用跳切展示进步。有完整的服装规则、韩语台词和结尾的禁止清单。
Seedance 2.5
庭院里学功夫的手机随拍vlog
一条带时间码的30秒vlog提示词,强调不完美的手机画面和新手的失误,在0:15处硬切展示进步,开头和结尾各有一句韩语台词。
Seedance 2.5